Hi guy!... If You're one of the few people that come to this blog, you know for sure that it's been quite some time since the last post. I had a lot to do in the past couple of years. Almost 2 years already. Time flies by so fast! I got my Bachelor's degree. Currently, i'm pursing a Master's degree in Information System Management. But since i wanted to come back, i wanted to relearn myself all that i had forgotten. This Tutorial i'm about to give to you is how i relearned things step by step after so long. With AI these days, people sometimes think that they can do work more faster, but they don't work at all. They AI is making the work for them. And while trying to relearn things, i was tempted to use AI to go faster. But getting code from AI makes you dumber than you think when you are a beginner and don't have solid foundation. So this blog is dedicated to the creation of games using JavaScript. One of the best tools you could use in JavaScript to m...
Introduction: In this tutorial, we’ll dive into one of the most powerful features in HTML5 for game development: the <canvas> element. This is what you’ll use to render graphics and create interactive animations in your browser-based games. We’ll start by learning how to set up a canvas, draw simple shapes, and build the foundation for more complex game mechanics. What is the <canvas> Element? The <canvas> element in HTML5 provides a drawable region in your webpage, allowing you to use JavaScript to draw 2D shapes, images, and animations dynamically. It is one of the fundamental building blocks of many modern browser games. Step 1: Setting Up the Canvas First, let’s set up a basic canvas in your HTML file. Create a new HTML file and add the following code: html <!DOCTYPE html > < html lang = "en" > < head > < meta charset = "UTF-8" > < meta name = "viewport" content = "width=device-width, ini...